Technicians specialise in working with Quintalis’ advanced machinery. They can harness automations, firearms and even the rumoured advanced Esper Blades.


​  Ranged damage with firearms, tactical support and handling machines.

Starting MoneyEdit

3d20 x 10 Gil

Class FeatEdit

Skylegs (+4 to rolls relating to piloting machinery)

Skill BonusesEdit

Engineering +1

Use Machine +2

Tinkering +1



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